§ Introduction
Astaroth is traditionally listed as the 29th spirit, described as a powerful Duke commanding a large host. He's one of the Goetic names that blends older cultural memory (Near Eastern goddess traditions reinterpreted through later polemics) with early modern anxieties about knowledge that seduces—not through chaos, but through convincing explanations.
§ Grimoire Profile
Rank: Duke
Legions: 40
Attributed office: teaching sciences/handicrafts, revealing secrets, answering questions
§ Appearance (Traditional Description)
In later demonological art (notably 19th-century compendia), Astaroth is depicted as a winged figure, crowned, holding a serpent, riding a dragon-like beast—imagery that screams "knowledge with consequences."
§ Powers and Attributions
Traditional summaries associate Astaroth with:
- Teaching mathematical sciences and crafts
- Revealing hidden knowledge and secrets
- Answering questions put to him (a repeated motif in Goetic catalogues)
§ Practical Use (Historical / Educational)
Astaroth is a perfect case study in how "temptation" can be framed as intellectual: laziness, vanity, and self-justifying logic show up in later moralized demonology around his name.
Symbolically (non-ritual), he maps to: seductive ideologies and rationalizations, "smart-sounding" excuses, the ethical responsibilities of knowledge.
§ Pop Culture Footprints
Astaroth is heavily reused in modern fiction and games precisely because the name signals "ancient power + intelligence."
§ Short Sources
- Johann Weyer — Pseudomonarchia Daemonum (1577)
- Reginald Scot — The Discoverie of Witchcraft (1584)
- Jacques Collin de Plancy — Dictionnaire Infernal (1863 illustrated edition)
