§ Introduction
Bathin is traditionally listed as the 18th spirit and ranked as a Duke. In older catalogues he's associated with movement—not just physical travel, but the ability to "know" distant places and understand the properties of plants and stones.
§ Grimoire Profile
Rank: Duke
Legions: 30
Attributed office: swift passage; knowledge of herbs/stones; awareness of far places
§ Appearance (Traditional Description)
Bathin is often described as appearing as a strong man mounted on a horse—an image that anchors him to travel, speed, and crossing distance.
§ Powers and Attributions
- Connected to swift travel or "bringing" one from place to place
- Teaches about herbs and stones (virtues, uses, correspondences)
- Linked to distant awareness—knowing what's happening far away
§ Frequently Asked Questions
Who is Bathin?
Bathin (Bathym) is the 18th spirit in the Ars Goetia, ranked as a Duke commanding 30 legions. He is traditionally associated with travel, herbs, and distant knowledge.
What powers are attributed to Bathin?
Grimoire tradition credits Bathin with swift travel, teaching about herbs and stones, and awareness of distant places—the world as a navigable map.
How does Bathin appear?
Traditional descriptions portray Bathin as a strong man mounted on a horse—imagery anchoring him to travel, speed, and crossing distance.
§ Short Sources (Pre-1900)
- Johann Weyer — Pseudomonarchia Daemonum (1577)
- Reginald Scot — The Discoverie of Witchcraft (1584)
- Lemegeton Clavicula Salomonis — Ars Goetia (17th-century manuscript tradition; pre-1900 transmission)
- Jacques Collin de Plancy — Dictionnaire Infernal (1818; illustrated ed. 1863)
This article is a historical summary of public-domain grimoire material. It does not provide ritual instructions or claim supernatural efficacy.
Quick Reference
Number:
18th Spirit
Rank:
Duke
Legions:
30
Appearance:
Strong man on a horse
Historical Powers:
Swift travel, knowledge of herbs and stones, distant sight
